Trio
on Trial: The Dan Dare Trilogy (Virgin)
By St John Swainson
As far as I am concerned, there was only ever one comic
worth getting. Forget your Dandys, Beanos and 2000ADs, none of them came close
to Eagle. The reason for Eagle’s excellence was all due to two characters.
Doomlord was a photo-story of a person who changed into
a monster which used to absolutely terrify me. Dan Dare was the star of the
show, though, as he went about saving everything that needed saving and generally
being heroic. The perfect person, in fact, to star in his own computer game....
Dan
Dare
I don’t know what it is about these Classix reviews, but
I always seem to be reviewing my favourite ever games. And this is certainly
no exception.
Dan Dare starts with you (as DD, surprisingly) in your
little space ship speeding over an asteroid. This is no ordinary asteroid
though. It has been hollowed out by Dan’s sworn enemy, the evil Mekon (a little
green geezer with a disproportionally large head who sits on a hovering platform).
Inside, the Mekon has placed an atomic bomb and you can guess which planet
he is going to send this deadly contraption on a collision course with. The
only hope for the Earth is for Dan to enter the asteroid and detonate its
self- destruct system.
The asteroid contains many rooms connected by platforms
and lifts. There are 5 keys to collect in order to activate the self-destruct
system. Once you find the first, you take it to a special room and a door
to another section of the asteroid will slide open. Trying to stop you achieve
this task is an army of Treens (the Mekon version of the Stromtrooper - incapable
of actually shooting the enemy) and various other gun emplacements.
There is a refreshingly different system of ‘lives’. You
have two hours of real time to complete the game and only one life. Each time
you run out of energy (after being shot or falling a long distance) you collapse
and are taken to a prison cell. This takes up to 10 valuable minutes. Every
level has its own cell, except the last, which is located near the entrance
to that level. In effect, therefore, you have to complete the whole level
each time you fall unconscious. Dan Dare is a huge game.
A map will come in handy, especially when you are low
on energy or ammunition and need to find more, but is by no means essential.
There is a great sense of exploring dangerous new areas each time you enter
a new level and, coupled with the fact that every level has something different
about it (eg enemies, obstacles, graphics), you always want to get that bit
further every time.
Apart from the non-existent music, there is nothing bad
about this game. From the cartoon supplied with the game to the colourful
graphics to the addictive gameplay to the asteroid exploding sequence at the
end, everything is first rate.
Overall - 95%
Dan
Dare 2
In all my time involved with computers, this was the game
I have most looked forward to being released. I couldn't wait for the follow
up to my favourite game Dan Dare and after seeing the screenshots in the magazines,
I began dribbling with anticipation. Unfortunately, I don’t remember ever
being so disappointed after buying and playing a new game.
That’s not to say its appalling, its just nowhere as good
as its predecessor. The reason for this is that the playability is simply
not there. The idea for the game is good (you must kill new Super Treens in
incubation on board a space ship), the enemy forces are nicely varied, the
hovering buggy you fly makes a nice change from the norm, the problems you
encounter are challenging and the graphics are well detailed and colourful.
It should be a good game but it definitely isn’t.
This has to be one of the most annoying games ever. The
collision detection is so bad you can shoot an enemy several times and he
still kills you. Your ship responds sluggishly (possibly deliberately) which
produces the feeling you have died because of a lack of response to your commands.
Worst of all, you can get stuck under an attribute square. This drives you
mad when you need to escape down the passage quickly.
If just a little more time had been spent on this game,
the problems could have been ironed out and all the good work that was put
into the rest of the game would have been realised.
Overall - 34%
Dan
Dare 3
This is a very easy game to review. All the normal things
you look for in a game like addictiveness, playability, excitement, involvement,
a challenge, decent sound and graphics do not matter. There is one insurmountable
drawback with Dan Dare 3 - it’s far too easy.
I completed it on my second go after less than two hours
play. And don’t forget that I’m a senior member of the I’m Crap At Games Society.
What is the point in spending many hours and hundreds of pounds creating a
game so easy that you will only ever play it once or twice? I feel sorry for
anyone who spent £10 on this when it came out. That’s £10 for
two hours play. No game is that good.
Its such a shame because it would be quite a good game
otherwise. I suppose at today’s car boot sale prices of 50p a game it’s just
about worth buying. But its still disappointing because you don’t feel you’ve
accomplished anything by completing it.
Overall - 17%
Conclusion
So it’s a bit of an odd trilogy,
is Dan Dare. It could so easily have consisted of three classic games, but
as it stands there is only one. Hopefully, the Dan Dare film that is about
to go into production will bring some fame and fortune for Mr Dare and not
be the embarrassment that other recent films of cartoon characters have been.
|